![]() ![]() We can have sprites in our games that represent many different things - players, enemies, coins, food, or anything else you might want to represent in your games.Ĭreating labels ( ||sprites:kind||s) for different groups of sprites helps us assign them each unique behaviors. We use ||sprites:kind|| to classify our sprites. ||sprites:ghost on|| and ||sprites:ghost off||.||sprites:on overlap|| event with different ||sprites:kind||.In this activity, students will be introduced to: ![]() We can assign events to overlaps between sprites of different (or even the same) ||sprites:kind||, adding behaviors such as scoring points, destroying an object, starting an animation, and much more. Overlap is the primary way in which we can make sprites interact with each other. Once the sprites are moving, the next step is to detect when they interact with other objects. Activity: Sprite Overlap & Events - Part 1
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